![spine2d stretch bones spine2d stretch bones](http://esotericsoftware.com/img/tips/welcome-tip-250px-thumb.gif)
![spine2d stretch bones spine2d stretch bones](https://post.medicalnewstoday.com/wp-content/uploads/sites/3/2020/02/323204_1100-1100x628.jpg)
rotateMix: A value from 0 to 1 indicating the influence the constraint has on the bones, where 0 means no affect, 1 means only the constraint, and between is a mix of the normal pose and the constraint.shearY: The Y shear to offset from the target bone.scaleY: The Y scale to offset from the target bone.scaleX: The X scale to offset from the target bone.y: The Y distance to offset from the target bone.x: The X distance to offset from the target bone.rotation: The rotation to offset from the target bone.bones: The bones whose transform will be controlled by the constraint.When the bones move, the vertices move with them and the mesh is deformed automatically. Weights (often called 'skinning') allow individual vertices in a mesh to be attached to different bones.
SPINE2D STRETCH BONES HOW TO
You should know how to rig a skeleton, create bones, create meshes, balance, animate and export. FFD allows meshes to stretch, squash, bend and bounce in ways that aren't possible using rectangular images.
SPINE2D STRETCH BONES SKIN
![spine2d stretch bones spine2d stretch bones](http://esotericsoftware.com/img/spine-user-guide/tools/scale-nonuniform.png)
x: The x-coordinate of the bottom left corner of the AABB for the skeleton's attachments as it was in the setup pose in Spine.This can be used by tools to enforce a particular Spine version to be used. version: The version of Spine that exported the data.This can be used by tools to detect if the data has changed since the last time it was loaded. hash: A hash of all the skeleton data.